![]() ![]() The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. Some of the proceeds will also go to support Human Rights Watch, which is a pretty worthy cause.These products were created by scanning an original printed edition. If you’re keen to check out these bundles for yourself, you can click here for the core bundle or here for the adventures bundle. It’s also a lot less essential than the first bundle that I covered in this post as nothing here is actually needed to play 13th Age. There’s not much that would be needed here for players, with the possible exceptions of those who want to use some of the new races or the demonologist class that are present in the first tier. The inclusion of maps is particularly handy to just ensure that the GM has everything that would needed to run these encounters.Īll in all, this is a bundle aimed at GMs and is very good in that regard. Having these plug-and-play battle scenarios would definitely be useful to many people. What I do know is that combat encounters can, for some GMs, be tricky to design. Each set describes challenging fights at all levels (one set of battles for each of the three tiers of play) with dangerous foes on unusual terrain, all mapped in full color.īattle scenes are not an area of 13th Age that I’m particularly familiar with, so I can’t speak about this tier is particular detail. Short combat scenarios keyed to the 13 iconic characters who rule the Dragon Empire. Battle scenes, according to the bundle age, are: This tier consists of a total of 121 battle scenes. The first tier of this bundle costs $14.95 and contains three items: This bundle does rely on the core materials that were offered in the previous bundle. Players should definitely look to pick up the first tier, though. I say ‘running’ because, as is common with these bundles, there’s a lot of material here that’s only really going to be useful to the GM. This is a really solid bundle and should be an auto-buy for anyone interesting in running a game of 13th Age. There’s some additional content in this tier, including some material from 13th Age Monthly, some first level adventures, and an exclusive campaign that is only available as part of this bundle. This is a decent book for a GM to keep handy. It’s an interesting approach where it lists themes such as ‘Archmage’, ‘Emperor’ and ‘Lich King’. Unlike a lot of equipment books, this one organises the various magic items by theme rather than function. If you’re looking for an epic dungeon delve with a nice twist, this is a good book. The living dungeon concept is one I’ve been talking about with friends recently, so it’s a cool coincidence that this bundle with this particular book should come out just now! The book is very detailed, with even small areas of the map broken down, developed and explained to the GM. ![]() it’s a sizable campaign that focuses on a living dungeon. I like the entries for the demonic Cambions, the interesting Warbanners, and the terrifying Ettercaps.Įyes of the Stone Thief really appeals to me. The book has your typical offerings like Bugbears, Hags, Ogres and the like, but also a few unique offerings. The most useful book is the 13th Age Bestiary, the Monster Manual of 13th Age. There are a couple of highlights in this tier. It is priced on a threshold which, at the time of writing, is sitting at $33.21. The second tier of this bundle is pretty big, with 7 additional items on top of what you got in the first tier. My favourite additions are the Chaos Mage (which is crazy fun) and the Necromancer. The book fleshes out the setting with information about various cities and types of monster. ![]() This book does not represent a huge departure from D&D, thematically, but it does do some interesting things – particularly in regards to making it really easy and practical to play without maps and minis by tweaking how distances are reported.ġ3 True Ways is where I think 13th Age starts to develop more of its own voice. The book is beautifully produced, with some really nice artwork throughout. Players and GMs will need a copy of this for character creation and the actual rules of the game. The core book is obviously the most essential item in this bundle. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |